0 Members and 2 Guests are viewing this topic.
Sorry about getting this back a bit late, if you use translucent for all your textures on the normal materials folder, it does not work on certain materials. In fact, using full translucent has just made the game look exactly as if there is no mathacks at all. Alpha is still better for now :<Also, how come there is no invisible hands yet? I have mine working so if you want it I can post it..
Removed hands x sleeves is somewhat helpful I guess, since some reload movements literally blind your entire front.With alpha, mostly everything is transparent but like you said, there are some really strong areas where you can't see through. They look like decals though, as they only apply to one side. Might be due to alpha/translucent stacking.For some reason, using white grid on the props make them nearly to completely invisible, leading me to shoot at walls where people are behind and looking stupid x.x So I am now using dark grid for it..Edit: Here is the nohand stuff, only issue is that punching is invisible now, but since meleeing is like playing the lottery, running into them and just letting loose works too.Edit 2: Oh right, the alpha texture and hand data is thanks to rahlzel.
So, $ignorez 1 works here without a bypasser? Because I can make so it doesn't appear in front of a static prop.
Been attempting to add in coloured helmets with 0 success. Is it because helmets are no longer used and the body material goes over everything?
-Version 2.0 8/16/210-Added Removed Foliage
Its from a sourcemod plugin: "[DoD] Exploit Blocker" or something like that. Quite a few servers are putting it in, but that one.. its pretty gay, its like the super anti-everything, it can even kick if you turn off 3d_sky.
Is that what was kicking me for having irrelevant shit like mp_balanceteams differing from the server?
I tried the first one and it works fine for DoD. Thanks.